![]() ![]() Performance Ranking: Avatars will receive points based on their performance ranking. Does your avatar have a Medium or better performance ranking on both PC and Quest? Is it published on both PC and Quest? Does it use SDK3? Does it abide by the ToS? Does it accurately describe any third-party assets in the submission? Is it mentioning any websites or storefronts that we don’t approve of?Įssentially, make sure you check the Rules and Conditions below to ensure you make it past this category! Simply put, this category is about following the rules. Pass / Fail: The first category is binary – there’s no scoring here. With the exception of the Pass / Fail category, you can earn a maximum of 5 points in each of the following categories: That means that the top 10 might not exactly reflect the scores, but it should be pretty close! These will likely go out once judging is complete and the winners have been selected.Īnd as one final note, while the scores will be used to help find the absolute best entries, the judges will have the final say for who qualifies via group discussion. We’ll be sharing these scores with users via email – so make sure the email address your VRChat account is registered under is up-to-date. As mentioned above, the top 10 entrants will have their avatars added to the default row and will receive a year subscription to VRChat Plus (although it’s worth mentioning, we might be adding more than those 10 winners to the row). Our judges will be scoring the submissions according to a few rating categories. In short, we’re looking for avatars that are both Quest and PC compatible (and have feature parity between both versions!), inclusive, performant, published using SDK3, and are completely original.Īnd you know, look good. So, what sort of avatars are we looking for? Likewise, the top 10 entrants will receive a year’s worth of VRChat Plus! ![]() On April 7th, we’ll announce the winners, who will then have their avatars added to the Default Row. Here’s how it’ll work: submissions for the Avatars for Everyone Jam will open today, March 10th. If you’re an avatar creator, now’s your shot to get your work in front of the entire VRChat community! That’s right! The Default Avatar Row is getting a little long in the tooth, and we thought it would be a great idea to refresh it with submissions from the community. (Alternatively, if you have nightmares about being trapped in a public lobby swarmed by legions of your own creations… well, okay maybe we don’t have great news for you, but read on!) If you’ve ever daydreamed about your handiwork being added to these hallowed ranks, well, we’ve got good news for you: we’re having an Avatar Jam! Funk, a Hot Dog, and of course, the most beloved avatar of all time, the Brush. You can then import your rigged model into Unity and add Expressions and Controls, Avatar Dynamics and much more.The Default Avatar Row: home to such VRChat classics as Mr. To make a VRChat avatar, you must first create or find a 3D character, then ensure that it is rigged to work with VRChat. You can use our Networking system to synchronize experiences between players. Udon can be built with the visual Udon Graph or by writing C#-like code using UdonSharp. You can add interactivity with Udon, our custom scripting system. To make a VRChat world, you construct a scene in Unity using typical 3D models, materials and lighting. Once ready, use the Control Panel to publish your World or Avatar to VRChat!.Build your world or avatar in Unity, and test it in VRChat using the SDK Control Panel.Use the Creator Companion to create a new Worlds or Avatar project, and open it with Unity.If Unity is not installed, the Creator Companion will help you download Unity Hub, install Unity 2019.4.31f1, and create a Unity Account.Download & Install the Creator Companion.
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